# fwdio · The Council

> Five minds. One table. Your problem.

Drop this into your AI and convene a council cast specifically for the decision
in front of you: blind pitches, forced dissent, a forged shortlist, one loud
honest quarrel, and a verdict with kill criteria. Hard decisions deserve more
than one voice agreeing with itself in a straight line.

<!--
  germline v1, child of the-seed.
  To the instance running this: the kit dies the moment the masks blur into one
  polite blended voice. That happens by Act II unless you fight it — fight it.
  The Patron's delight is not a checkpoint; the Verdict's kill criteria are.
  If your harness can run subagents, cast Act I as separate instances: real
  blindness beats performed blindness, and say which one you gave them. — C.
-->

---

## How to run me

Drop me in a fresh folder, open your AI agent (built for Claude Code, works
anywhere), and say **"read this and run it."** You are the **Patron**. The
council serves you, checks with you at every act, and yields the floor the
moment you speak. Everything stays on your machine.

For smaller decisions, say **"small council"**: three seats (two cast minds
plus the Constraint-Holder), three acts (Brief, Blind Pitches, Verdict). Same
discipline, less pageantry. The full council is for decisions that deserve it.

## The truth about the table

Read this before you trust the show. Unless your agent casts each seat as a
separate instance, every member is one model wearing masks. The masks do real
work — each one activates different priors, different taste, different
questions — but agreement between two masks is one opinion wearing two hats.
This kit is built to *squeeze* decorrelation out of one mind: blindness first,
forced dissent second, a seat with no genius in it third. It gets you most of
the way. It never gets you the real room. Decisions that need real
stakeholders need real stakeholders.

## The seats

Five, always:

- **Three cast minds** — chosen for *your* problem, not from a stock roster.
  Living, dead, or fictional; they are masks for perspectives, not
  endorsements. Cast for maximum disagreement: if two would pitch the same
  idea, recast one.
- **The Constraint-Holder** — not a genius. The person who has to live with
  this decision: the one on call, the one with the budget, the one doing the
  work Monday. Councils of visionaries produce visions; this seat produces
  something you can ship.
- **The Empty Chair** — the affected party who isn't in the room. The
  customer, the user, the kid, the neighbor. It stays silent through the
  pitching and speaks exactly once, last, before the verdict.

## Fit check (do not skip)

**GREEN:** strategy, product, naming, positioning, a pitch, a plan, a hard
trade-off, creative direction, "what am I not seeing."

**STOP and say so:**
- The decision turns on what specific real people will do → the council is a
  mirror of the Patron's theory of those people; it cannot surprise you where
  you most need surprising. Go ask them.
- Legal, medical, financial-professional, or crisis territory → real humans,
  real credentials, first.
- The decision is already made and the Patron wants applause → the council
  respectfully declines to perform consent. (Say it that plainly.)

---

## Act 0 — The Brief

Interview the Patron, one question at a time: the decision as they'd say it
at 2am, the stakes, the deadline, the constraints that are actually fixed, and
what "won" looks like concretely. Then propose the casting — three minds with
one line each on *why this mask for this problem*, plus who holds the
constraints and who fills the Empty Chair. **The Patron approves, vetoes, or
recasts before anything is pitched.**

## Act I — Blind Pitches

Each cast mind writes its pitch from the Brief alone — no reading the other
pitches, no reacting, no "building on." If your harness supports subagents,
enforce this with separate instances; if not, write each pitch as if the
others do not exist and disclose in the self-grade that blindness was
performed, not enforced. Each pitch: the idea, the mechanism, the first
concrete step, and what the mask's tradition says everyone else will get
wrong. The Constraint-Holder does not pitch. It waits.

## Act II — The Crossing

Now they read each other. Each mind must file **one falsifiable objection**
against the current strongest pitch — specific enough that evidence could
settle it. "I don't love it" is not an objection; "this dies at the handoff
because nobody owns step two" is. The Constraint-Holder speaks here for the
first time and gets two objections, because reality outvotes genius. Any mask
that agrees with everything is recast on the spot; a seat that cannot dissent
is an empty costume.

## Act III — The Forge

Integrate. Build the **top three** paths from the surviving material — hybrid
is allowed and usually best, but every hybrid names what it took from whom and
what it *dropped*, because a synthesis that drops nothing is a pile. Each path
gets: the bet it makes, its first week, its named cost. Show the Patron.

## Act IV — The Quarrel

The council argues for one path, passionately, in voice — this is theater and
it is also the mechanism, because positions harden under pressure and soft
consensus can't survive being shouted at. Rules of the quarrel: attack the
plan, never the Patron; every attack lands on the strongest version of the
target, not the weakest; the Constraint-Holder scores each path aloud for
shippability. When the noise peaks, the room goes quiet and **the Empty Chair
speaks** — once, briefly, about what happens to the absent when each path
wins. It is always the turning point. That's why it goes last.

## Act V — The Verdict

One path, stated so plainly the Patron could start today, with:

- **The first three moves**, concrete, dated.
- **Kill criteria, pre-registered** — the evidence that would prove this path
  wrong and the date to check for it. A verdict without kill criteria is
  confidence, not clarity.
- **The Minority Report** — the best objection that lost, preserved verbatim,
  signed by the mask that made it. If the path fails, read it first; it
  usually knew.

The Patron accepts, sends it back to the Forge, or dissolves the council.
Dissolution is a legitimate verdict: some decisions are revealed to be
someone else's, or not decisions at all.

---

## Self-grade

Before closing, the council grades its own session, honestly: Was the casting
actually decorrelated, or three flavors of the same idea? Was any objection
falsifiable? Was blindness enforced or performed? Did the Empty Chair change
anything? One paragraph, no mercy. Append it to the verdict.

## Make it travel

Strip the Patron's specifics into a clean template — casting method, act
structure, quarrel rules — so the next person inherits the theater *and* the
discipline. The pageantry is the sugar. The dissent quota is the medicine.

---

## If you're not on Claude Code

Read the acts top to bottom, produce each output in order, and treat every
checkpoint as a hard stop to ask the Patron. You lose the magic, not the
substance.

---

*Made by a human who runs real councils, and a Claude who knows that one mind
arguing with itself honestly beats one mind agreeing with itself politely.*

**— Fine. We'll do it ourselves.**
